Rendering Meaning is an analogue typographic display: 210 paper sails are turned by small motors to reveal either a black or white side. Together these pixels animate a word or an expression. There is a constant ‘swish’ as the display is always in motion.
The project started with my interest in animated typography and the idea to create a physical system of moving text. The installation has a mesmerising quality – due to the movement, the materiality of the paper and the sound that it makes – which a digital animation cannot provide.
In my application of the project it displays synonyms in pairs (e.g. “angst” and “fear”). The enlarged words in combination with the motion of the many turning motors emphasise the small differences in meaning between those terms and refer to the importance of the subtlety of connotative language.
1.2m x 7.3m, 210 prepared DC motors and screenprinted paper sails, milled trespa plates, arduino steered electronic components on PCB
ELECTRICAL EXECUTION & SOFTWARE Finn Harms SOFTWARE DEVELOPMENT Ben Kimel-Green EXECUTION COLLABORATION Bruns BV, Bergeijk NL PROTOTYPING & ECEXUCTION HELP Lelya Kimel EXHIBITION Dutch Design Week, Eindhoven NL, 10/2018
An Incomplete Story of the Mundane focuses on everyday objects and their cultural histories. Each issue is dedicated to one group of objects and traces it through different sociocultural and/or political contexts, highlighting, in a curated manner different episodes along the way and giving special attention to the cross-fertilization of cultural traditions in craft. Like this, it offers new points of view on seemingly ordinary things.
The first issue revolves around the carpet and rug. It discusses historical topics such as the development of the craft in different regions and early appearances of the rug in European art as well as contemporary issues, e.g. the slow process of rug knotting and its place in a globalized world, the product’s trade and how it's influenced by current geopolitical crisis.
Research & writing, editorial design, illustration in softcover magazine, 104 pages, remains work in progress.
On Trains is a photo publication about the model rail road community in Brabant and Limburg (NL). I visited different clubs and also hobbyists at home to interview and photograph them with their sets.
This book also turned into a documentation of my train rides to the meetings with the hobbyists. Consequently, the project grew into a comparison of reality and the scale models.
“For me, it’s not about driving the trains: If there was a picture taken of my set and the beholder of this picture was confused for a moment to weather it is a real scene or not–then my work would be done.” (Quote from an interview)
Photography & editorial design in softcover publication, 124 pages
Derealization a short animation about the model train road community and the intriguing and absolutely consequent thought of modelling reality in a context, which clearly doesn’t support this intention: While looking at these small trains and landscapes one knows that one is looking at an image of reality and at no point is fooled into believing this image.
The actual syndrome of derealization works in similar ways: The affected feels strange and unfamiliar to reality. However, he or she knows at all times that what is perceived actually is reality. Descriptions of this syndrom became the titles to the chapters within the animation. Everything resulting in a mix-up of reality and its copy.
2D-animation, 2:10 minutes, collaged from photographs This project is a continuation of the project On Trains.
Rather than a self contained project or an extesive typeface To Continue From Here is methodic exercise created over a short amount of time by extending an idea in various different directions.
Starting with visualising music with a typewriter, then examining the pattern elements and bring it back to a typographic system–I picked a different method or aspect each step along the way to develop this system. In the end the the letters are three dimensional and animated in space.
Typography, posters, 3D-animations